Blueprint»
Info
This feature is only available on the Business plan and above. Please check out our pricing page for more information.
There are multiple ways to create stacks in Spacelift. Our recommended way is to use our Terraform provider and programmatically create stacks using an administrative stack.
However, some users might not be comfortable using Terraform code to create stacks, this is where Blueprints come in handy.
What is a Blueprint?»
A Blueprint is a template for a stack and its configuration. The template can contain variables that can be filled in by providing inputs when creating a stack from the Blueprint. The template can also contain a list of other resources that will be created when the stack is created.
You can configure the following resources in a Blueprint:
- All stack settings including:
- Name, description, labels, Space
- Behavioral settings: administrative, auto-apply, auto-destroy, hooks, runner image etc.
- VCS configuration
- Both default and Space-level VCS integrations
- Vendor configuration for your IaaC provider
- Environment variables, both non-sensitive and sensitive
- Mounted files
- Attaching Contexts
-
Attaching Policies
-
Schedules:
Blueprint states»
There are two states: draft and published. Draft is the default state, it means that the blueprint "development" is in progress and not meant to be used. You cannot create a stack from a draft blueprint.
Published means that the blueprint is ready to be used. You can publish a blueprint by clicking the Publish
button in the UI.
A published blueprint cannot be moved back to draft state. You need to clone the blueprint, edit it and publish it.
Permissions»
Blueprints permissions are managed by Spaces. You can only create, update and delete a blueprint in a Space you have admin access to but can be read by anyone with read access to the Space.
Once the blueprint is published and you want to create a stack from it, the read access will be enough as long as you have admin access to the Space where the stack will be created.
How to create a Blueprint»
Choose Blueprints
on the left menu and click on Create blueprint
. As of now, we only support YAML format. The template engine will be familiar for those who used GitHub Actions before.
The absolute minimum you'll need to provide is name
, space
, vcs
and vendor
; all others are optional. Here's a small working example:
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The Create a stack
button is inactive because the blueprint is in draft state. You can publish it by clicking the Publish
button. After that, you can create a stack from the blueprint.
Now, let's look at a massive example that covers all the available configuration options:
Click to expand
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As you noticed if we attach an existing resource to the stack (such as Worker Pool, Cloud integration, Policy or Context) we use the unique identifier of the resource. Typically, there is a button for it in the UI but you can also find it in the URL of the resource.
Attaching a VCS»
We have the following VCS systems available:
AZURE_DEVOPS
BITBUCKET_CLOUD
BITBUCKET_DATACENTER
GITHUB
- this is the built-in GitHub integration that is used for SSO as wellGITHUB_ENTERPRISE
- unlike the name suggests, it's not only for GitHub Enterprise, but for any additional GitHub installationGITLAB
RAW_GIT
- enables you to use any public Git repository. When using this, you need to provide the full URL for the repository by setting therepository_url
field.
The vcs
section is mandatory and you need to provide the branch
, repository
and provider
. Additionally, if your VCS is anything other than GITHUB
or RAW_GIT
, you need to provide namespace
as well. In GitHub, that's the organization name, in GitLab it's the group name, and in Bitbucket and Azure it's the project name.
If the VCS is RAW_GIT
, you need to provide the repository_url
instead of the namespace
and repository
.
The id
is optional and only needed if you want to use a non-default integration. You can find the ID by clicking the Copy ID
button in the VCS integration settings.
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Template engine»
We built our own variable substitution engine based on Google CEL. The library is available on GitHub.
Functions, objects»
In the giant example above, you might have noticed something interesting: inline functions! CEL supports a couple of functions, such as: contains
, startsWith
, endsWith
, matches
, size
and a bunch of others. You can find the full list in the language definition. It also supports some basic operators, such as: *
, /
, -
, +
, relations (==
, !=
, <
, <=
, >
, >=
), &&
, ||
, !
, ?:
(yes, it supports the ternary operator 🎉) and in
.
Other than the built-in operators and functions, we also added the string extensions to the evaluator, which include .replace()
, .lowerAscii()
, .split()
and other methods. Example:
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Hint
It could be useful to look into the unit tests of the library. Look for the invocations of interpret
function.
There is one caveat to keep in mind: keep the YAML syntax valid.
YAML syntax validity»
There are reserved characters in YAML, such as >
(multiline string) |
(multiline string), :
(key-value pair marker), ?
(mapping key) etc. If you use these characters as part of a CEL expression, you'll need to use quotes around the expression to escape it. For example:
Invalid template:
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See how the syntax highlighter is confused?
Valid template:
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Results in:
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Interaction with Terraform templatefile
»
When using the Terraform templatefile
function to generate a Blueprint template body, you can run into issues because the Blueprint template engine and templatefile
both use $
as template delimiters. This can result in error messages like the following:
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To solve this you can use $${}
to indicate that templatefile
should not attempt to replace a certain piece of text.
In the following example, $${{ inputs.stack_name }}
is escaped, whereas ${SPACE}
is not:
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We can then use a call to templatefile
like the following to render this template:
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This results in the following output when the template is rendered:
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Variables»
Since you probably don't want to create stacks with the exact same name and configuration, you'll use variables.
Inputs»
Inputs are defined in the inputs
section of the template. You can use them in the template by prefixing them with ${{ inputs.
and suffixing them with }}
. For example, ${{ inputs.environment }}
will be replaced with the value of the environment
input. You can use these variables in CEL functions as well. For example, trigger_run: ${{ inputs.environment == 'prod' }}
will be replaced with trigger_run: true
or trigger_run: false
depending on the value of the environment
input. To ensure an input variable is always recognized as a string, you can enclose the value in quotes "${{ inputs.environment }}"
.
The input object has id
, name
, description
, type
, default
and options
fields. The mandatory fields are id
and name
.
The id
is used to refer to the input in the template. The name
and the description
are just helper fields for the user in the Stack creation tab. The type
is the type of the input. The default
is an optional default value of the input. The options
is a list of options for the select
input type.
Example:
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Input types»
If the input type
is not provided, it defaults to short_text
. Other options are:
Type | Description |
---|---|
short_text |
A short text input. |
long_text |
A long text input. Typically used for multiline strings. |
secret |
A secret input. The value of the input will be masked in the UI. |
number |
An integer input. |
boolean |
A boolean input. |
select |
A multi option input. In case of select , it is mandatory to provide options . |
float |
A float input. |
An example including all the types:
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Context»
We also provide an input object called context
. It contains the following properties:
Property | Type | Description |
---|---|---|
time |
google.protobuf.Timestamp |
UTC time of the evaluation of the template. |
random_string |
string |
A random string of 6 characters (numbers and letters, no special characters). |
random_number |
int |
A random number between 0 and 1000000. |
random_uuid |
string |
A random UUID. |
user.login |
string |
The login of the person who triggered the blueprint creation; as provided by the SSO provider. |
user.name |
string |
The full name of the person who triggered the blueprint creation; as provided by the SSO provider. |
user.account |
string |
The account subdomain of the user who triggered the blueprint creation. |
blueprint.name |
string |
The name of the blueprint that was used to create the stack. |
blueprint.space |
string |
The space ID of the blueprint that was used to create the stack. |
blueprint.created_at |
google.protobuf.Timestamp |
The time when the blueprint was created. |
blueprint.updated_at |
google.protobuf.Timestamp |
The time when the blueprint was last updated. |
blueprint.published_at |
google.protobuf.Timestamp |
The time when the blueprint was published. |
blueprint.labels |
list(string) |
The labels of the blueprint. |
Here is an example of using a few of them:
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Results in:
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Note that this is not a working example as it misses a few things (inputs
section, vcs
etc.), but it should give you an idea of what you can do.
Tip
What can you do with google.protobuf.Timestamp
and google.protobuf.Duration
? Check out the language definition, it contains all the methods and type conversions available.
Validation»
We do not validate drafted blueprints, you can do whatever you want with them. However, if you publish your blueprint, we'll make sure it includes the required fields and you'll get an error if it doesn't.
One caveat: we cannot validate fields that have variables because we don't know the value of the variable. On the other hand, if you try to create a stack from the blueprint and supply the inputs to the template, we'll be able to do the full validation. Let's say:
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We cannot make sure that the input variable is indeed a proper 10 digit epoch timestamp, we will only find out once you supply the actual input.
Schema»
The up-to-date schema of a Blueprint is available through a GraphQL query for authenticated users:
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Tip
Remember that there are multiple ways to interact with Spacelift. You can use the GraphQL API, the CLI, the Terraform Provider or the web UI itself if you're feeling fancy.
For simplicity, here is the current schema, but it might change in the future:
Click to expand
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